While making this mod I encountered a minor problem and some units might not be bigger (Although, I believe I fixed it!). These ones, you can put as many as you want. THE NORDIC ALLIANCE DEFENDS SCANDINAVIA - Medieval Kingdoms Total War 1212 AD. MASSIVE 25,000 TEUTONIC KNIGHT BATTLE - Medieval Kingdoms Total War 1212 AD. ENGLISH INVASION OF FRANCE - Medieval Kingdoms Total War 1212 AD. its my first (sub)mod Anything under the generals part is hardcoded to 1, but some bodyguard units are also under the shock cavalry part. ENGLAND SMASHING SCOTTISH INDEPENDENCE - Medieval Kingdoms Total War 1212 AD. A simple submod that removes the unit cap, some units had, both on the campaign and on the custom battles P.S. Now compatible with Brans Battle AI and Unit size increase (this mod should be loaded above brans mod and will use my unit sizes)Īnything under the generals part is hardcoded to 1, but some bodyguard units are also under the shock cavalry part. Subscribe to downloadMedieval Kingdoms 1212 AD - No Capped Units Submod. Must be on top of the other MK mods (although it should by default) Kingdom of Jerusalem is incredibly overpowered. Ask your teammates for army critiques and look at what other players bring. Being cool will get you invited back, and getting invited back will give you experience, which will make you better. A simple submod that doubles the size of the units and removes the unit cap, some units had, both on the campaign and on the custom battles! Ask for clarification and apologize for any breaches in etiquette.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |